![]() In a modern-day version of Stranger Things 2, those bulky bricks would be Windows Phones (and at one point, the camera would linger just a second too long on one of the screens, Microsoft's logo in clear view).ĭustin even connects his walkie-talkie to a headset, running around the city of Hawkins and talking to his friends hands-free. Take the first time we see the kids, for example: Dustin is running around his house, collecting quarters for the arcade and scheming with the gang on their walkie-talkies. The main characters essentially end up using cellphones in every episode. The Duffer brothers aren't the only directors to use walkie-talkies and other '80s gadgets as rudimentary mobile phones, but Stranger Things 2 leans heavily on these tools. New habits die hard.Ĭellphones are also brilliant for storytelling purposes, at least when it comes to connecting characters and pushing the plot forward. Modern cellphone technology didn't exist in 1984, but subconsciously, we still want the people of that time period to behave as if they had supercomputers in their pockets. Cellphones are so ingrained in our daily routines (often the first thing we look at in the morning and the last thing we see at night) that it's easy to think it's always been like this. It's possible that the ubiquity of cellphones in our lives has altered the way we - and the Duffer brothers - think about the past. For the past decade or so, they've lived with the rest of us in a post-cellphone world, with instant, constant access to reliable voice, text and visual communication tools. They were 16 when the Nokia 3310 hit the market and 20 when the Motorola Razr came out. Stranger Things creators Matt and Ross Duffer were born in 1984, meaning their formative years were spent on the cusp of the cellphone boom. While we've tried to avoid any spoilers in this story, the following article does refer to scenes and themes throughout the season. They're necessary.Īnd, taken together, the walkie-talkies, radio and camcorder serve as a handy stand-in for a contemporary mode of communication: the cellphone. ![]() These pieces of technology drive the story and shape the main characters on a fundamental level. The communication gadgets in Stranger Things 2 - walkie-talkies, a police radio and a video camera, specifically - aren't simply clever nods to a bygone 8-bit time. However, some of these details serve a purpose beyond world-building. The clothes are right, the hair is right (yet so, so wrong), and Stranger Things 2's universe works perfectly as a 1980s nostalgia bomb. ![]() Pick any scene, study it closely, and the obsessive attention to detail becomes clear: Yard signs proudly read, "Reagan/Bush '84 " Family Feud plays on a bulbous TV screen beneath rabbit-ear antennae soda cans are scrawled with the era-appropriate logos. You can watch the video below on your desktop, smartphone or even pop it into a Google Cardboard enabled headset.The second season of Stranger Things takes place in 1984, in a carefully curated world of mullets, muscle cars and arcades. One thing’s for sure - the cast doesn’t seem to be amused - even badass Eleven.Ī 360-degree VR video Netflix uploaded gives you a taste of the room-scale experience the cast was immersed in. With flashlight in hand, will you pick up that phone?Īlthough its not clear if this room-scale VR version will ever become publicly available to try, it appears the cast is experiencing a version of the 360-degree video below. Even a flashlight and telephone were outfitted with markers that brought the real-life objects into the virtual world. The young cast was gathered in a hotel ballroom where they took turns donning an Oculus Rift headset fitted with motion-capture sensors. The Stranger Things cast took a break from promoting the show to try a new VR experience that puts you in the place of Winona Ryder’s characters as she patiently waits in her home to communicate with her missing son. The eight part series that blends 80’s nostalgia with creepy thrills is giving the cast a terrifying adventure of their own - in VR. ![]() Netflix’s latest hit show Stranger Things has been brought to life in virtual reality.
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